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Recognize

An identity system your team can actually apply.

The decisions about how a company looks, sounds and behaves, made once and built into a system your own team can apply without asking us.

A designer's hands arranging printed brand material across a desk.
Typical length
Eight to twelve weeks
Routes shown
Two or three
Ends with
A system in use

What a brand identity actually is

It is the set of decisions that make a company recognisable before anybody reads a word: the mark, the typefaces, the colour, the way photographs are chosen and cropped, the grid a layout sits on, and the tone the writing takes. Each of those is a decision somebody is making today, one job at a time, usually a different person each time.

The identity is not the logo. The logo is one component, and the smallest one. What decides whether a company looks like itself across a stand, a pack, a deck and a website is everything around the logo, and that is the part most identity projects underinvest in.

We work through the decisions in the order that makes them cheap. What the brand has to do commercially comes first, then two or three routes with the reasoning attached, then the chosen route developed into the components you actually use. You see the routes before they are finished, because arguing at that stage costs a week and arguing at the end costs the project.

The measure of the work is whether it holds up when we are not there. Six months after handover, either your team is producing material that looks like the company, or they are working around a system that was too rigid or too vague to use. That is the outcome we design for, and it is why the handover is templates and source files, where a document of rules would sit unread.

Scope

What is included

  • Brand strategy and positioning

    What the company is for, who it is for and what it says that competitors cannot. Everything visual afterwards is an argument in service of this, and skipping it is how identities end up being decided by taste.

  • The identity system

    Primary and secondary marks, a typeface hierarchy, a colour system with the accessible pairings worked out, an icon set, and the grid every layout sits on.

  • Art direction for photography

    How pictures get chosen, shot and cropped, with a reference set your team can match against. This is the component that goes wrong fastest and the one guidelines usually cover in one line.

  • Tone of voice

    How the company writes, with real examples rewritten from your own material. Invented ones prove nothing. Three words on a page saying bold, human and confident is not a tone of voice.

  • Applications

    The things you actually make: stationery, decks, social templates, signage, stand graphics, packaging shells and web components, built so the system is proven before it is handed over.

  • Guidelines and handover

    Written guidelines, every source file, and working templates in the software your team uses. Plus a working session so the people who will apply it have used it once with us in the room.

How it runs

  1. Weeks one to three

    Discovery. We interview your team and your customers, audit everything the company currently puts out, and agree in writing what the identity has to achieve commercially before anybody opens a design file.

  2. Weeks four to eight

    Two or three routes, each with the thinking attached and a recommendation from us. The chosen route is then developed into the full system, with three rounds of revision at each stage and the applications built alongside it.

  3. Weeks nine to twelve

    Guidelines written, source files and templates prepared, and a working session with the people who will use it. We stay available through the first months of real application, which is when a system either holds or quietly falls apart.

What you get

  • Primary, secondary and responsive versions of the mark, in every format
  • A typeface hierarchy and licences guidance, with the fallbacks specified
  • A colour system with accessible pairings and the values for screen and print
  • Art direction reference and a tone of voice with worked examples
  • Editable templates for decks, documents, social and signage
  • Written guidelines and every source file, owned outright by you

How it is judged

  • Whether your team can produce on-brand material without us
  • Whether the company is recognisable across channels a buyer meets it in
  • How much time is no longer spent re-deciding settled questions
  • Whether new hires can find and apply the system on their first week

Questions we get asked

How long does a brand identity take?

Eight to twelve weeks for a full system. The variable is decision-making on your side. Design time on ours is the predictable half, and we tell you at the outset which approvals will decide whether you are at the eight-week end or the twelve.

Do we own everything at the end?

Yes. Marks, source files, templates and guidelines are yours outright, with no licence that lapses and no file only we can open. Typefaces are the exception, because those are licensed from their foundry and the licence is bought in your name.

How many routes do we see?

Two or three, each genuinely different and each with the reasoning attached. We tell you which one we would choose and why. Presenting eight routes is a way of making the client do the deciding, and it usually means none of them was thought through.

Can you work with our existing logo?

Often, and we will say honestly whether it is worth keeping. A mark that people recognise carries value that a better-drawn replacement would throw away. More often than not the logo is fine and everything around it is the problem.

What happens if our team cannot apply the system?

Then the system is wrong, and the failure is ours. It is why the applications get built during the project rather than described afterwards, and why the handover includes a working session instead of a PDF and a good luck.

Do you do the rollout as well?

Yes, and it is usually the sensible next step. Signage, stands, packaging, the website and collateral all sit in this group, so the same team that decided the system applies it. Where you have existing suppliers, we brief them and check the work.

How is this different from a logo project?

A logo project answers one question. This answers about forty, most of which you are currently answering by accident. If what you need is a mark drawn properly and nothing else, the logo design page is the honest place to start and it costs considerably less.

Next

Show us what the company looks like today

Send us the last five things you published: a deck, a brochure, a social post, the website and anything printed. We come back with what they say about the company as a set, and where the system is missing.